| 000 | 01507nam a22003017a#4500 | ||
|---|---|---|---|
| 001 | 823534 | ||
| 007 | tz | ||
| 008 | 161215t2014 th ||||| |||| 00| 0 eng d | ||
| 020 | _a9781482217162 | ||
| 049 | _aPIMLIB | ||
| 050 |
_aQA76.76 _bF854 |
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| 100 |
_aFullerton, Tracy _949343 |
||
| 245 | _aGame design workshop: a playcentric approach to creating innovative games | ||
| 246 | _aGame design workshop | ||
| 250 | _a3rd edition | ||
| 260 |
_aBoca Raton : _bCRC Press/Taylor & Francis, _c2014. _949344 |
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| 300 | _a507 p | ||
| 449 | _aNew Arrivals-Dec.2016 | ||
| 520 | _a"Since the publication of the second edition, many changes have occurred in the games industry, from an increase in multitouch screen platforms to a rise in smaller teams and development companies and more independent designers. This third edition expands discussions of new platforms and genres of play as well as processes, such as agile development (SCRUM). This edition emphasizes how to work with analytics to improve game play experience and the commercial viability of games. It also includes interviews with a number of independent designers"-- | ||
| 650 |
_acomputer games programming _949349 |
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| 650 |
_acomputer games desing _949350 |
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| 650 |
_acomputer graphics _94037 |
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| 690 |
_a0021 วิทยาศาสตร์บัณฑิต สาขาเทคโนโลยีสารสนเทศ IT (ป.ตรี) _964 |
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| 942 | _cBK | ||
| 988 | _c823534 | ||
| 998 | _abenjamad | ||
| 999 |
_c823534 _d823534 |
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