000 01507nam a22003017a#4500
001 823534
007 tz
008 161215t2014 th ||||| |||| 00| 0 eng d
020 _a9781482217162
049 _aPIMLIB
050 _aQA76.76
_bF854
100 _aFullerton, Tracy
_949343
245 _aGame design workshop: a playcentric approach to creating innovative games
246 _aGame design workshop
250 _a3rd edition
260 _aBoca Raton :
_bCRC Press/Taylor & Francis,
_c2014.
_949344
300 _a507 p
449 _aNew Arrivals-Dec.2016
520 _a"Since the publication of the second edition, many changes have occurred in the games industry, from an increase in multitouch screen platforms to a rise in smaller teams and development companies and more independent designers. This third edition expands discussions of new platforms and genres of play as well as processes, such as agile development (SCRUM). This edition emphasizes how to work with analytics to improve game play experience and the commercial viability of games. It also includes interviews with a number of independent designers"--
650 _acomputer games programming
_949349
650 _acomputer games desing
_949350
650 _acomputer graphics
_94037
690 _a0021 วิทยาศาสตร์บัณฑิต สาขาเทคโนโลยีสารสนเทศ IT (ป.ตรี)
_964
942 _cBK
988 _c823534
998 _abenjamad
999 _c823534
_d823534